AI Insights · Timothy · October 2021
Top 5 Platformer Games on Android in Ireland: Q3 2021
Explore the performance of the top 5 platformer games on Android in Ireland during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 platformer games on Android in Ireland showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Count Masters: Stickman Games from Freeplay Inc saw a consistent decline in weekly downloads, starting from around 8.4K at the end of June and dropping to approximately 2.3K by the end of September. The weekly active users followed a similar downward trend, decreasing from 17.8K to 9.5K over the same period.
Run Rich 3D by VOODOO experienced a peak in weekly downloads in late July with 7.3K, but this number gradually fell to about 840 by the end of September. The active user count echoed this pattern, peaking at 14.2K in early August and declining to roughly 4.4K by the end of the quarter. Revenue for the app was minimal, with a slight increase in early August reaching $16 and dropping to negligible amounts thereafter.
Hair Challenge from Rollic Games had a more stable performance. Weekly downloads hovered around 4.5K at the beginning of the quarter and settled at approximately 2.2K by the end. The weekly active users showed slight fluctuations, starting at 16.6K and ending at 11.9K.
Destiny Run, another title from VOODOO, showed a significant increase in weekly downloads, starting from negligible numbers in early July and peaking at 7.1K in early September, before declining to about 4.2K by the end of the month. The active user base grew from 52 in mid-July to over 13.2K by mid-September, closing the quarter at around 10K.
Arrow Fest, also from Rollic Games, had a notable rise in weekly downloads, reaching a peak of 3.8K in early August before tapering off to around 1.5K by the end of September. Active users showed a similar pattern, peaking at 6.8K in early August and decreasing to about 3.3K by the end of the quarter. The app’s revenue saw modest figures, with a peak of $28 in early August and fluctuating between $8 and $21 for the rest of the period.
For more insights into app performance data, visit Sensor Tower.